After getting the model into Maya I got a chance to see where work was needed and so I went back into Zbrush to boost up the skin textures and make sure the colour suited the areas. These images don't show the final textures but shows some of the development and areas I wanted to improve on.
The head took a bit longer that I thought. I really worked into the scars to make sure they didn't look like fresh cuts but older scratches that haven't truely healed. I had renders where the marks were bright red and so I tried to tone them down a bit. I added loads more skin texture to bring up areas around the scars.
The back legs came out really well in my eyes, to finish them off I add deeper wrinkles and marks as well as adding dirt and bumpy skin to the texture to show some contrast.
The 3 images below show the final work on the Arms, I wanted to make sure they were the right shape and had the marks and scratches to show the creature is a ruff and ready creature that has the ruff skin like a rhino.
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