Below shows development of the creature and its texture. They show my first draft of texturing and skin textures. Images are in order starting from bottom to top.
Adding colour to the creature was going to be the first time for me! As this model is going to be scene in live action, my modeling and texturing need to fit into the scene and the lighting I do will also give live to the creature and make it seem its really in the shot. The colour scheme in my mind was simple. Dark and scary, but creatures and animals live out in the wild, so loads of blends of grays, browns and other colours to show this creature is dirty and scruffy.
The head was an important part of the model for me. I wanted to show loads of character. The face without any blendshapes or textures looks evil already, but I have taken this further by adding battle scars. On one side of the head, one of the creatures will have huge scars down one side of his face to show this creatures are violent and hardcore.
These images show how I have added wrinkles, scratches and more scales to the model to get the model ready for colour as I wanted the surface to be ruff and scruffy as this creature is meant to be a predator and having smooth pretty skin would be the wrong idea! so scratches and ruff skin like a rhino was the path we wanted!
Here I have started to develop the skin textures. Firstly by adding wrinkles as they will also needed the other textures on top of them so doing them last would make adding textures very complicated. After that I added the base texture, this part is purely to ruff up the surface and start to get rid of the smoothness of the skin and start to get some texture and something to work with.
Here is the development of the arm. I sculpted the creatures arms very much like a human, as the character needed to be able to climb and a primate top half of the body seemed to suit this so giving very human like muscles and arms was an idea I went with.
First image shows the creature before I really started to add detail and refine the shape for the final model. Some problems I had with the model at this stage was the back legs needed reshaping as in the rig the bone bit was stick into the back of his calve. So I plan to rework this as well as the feet. They are very plain. Under the neck I will tone down the wrinkles. I don't really thing they are working very well and look quite unnatural as the rest of the body is very toned and defined. Also I will rework the muscles of the arm as they are not in the right place compared to what the human arm has and looks unrealistic.
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