Tuesday, 18 January 2011

Zbrush day_01

Below are images showing the development of the creature in Zbrush!

The oder is top to bottom and gradually things start to come together. The main tools I was using was:

Claytubes
Clay
Move
Smooth

These helped give the idea of muscle and the shapes I wanted to make.


These two images show the development of the head well. I wanted to give the impression of skin and bone around the face. I want to make it ruff and ugly to strike fear into... well us!




These images show the development of muscle placement. I really wanted to give some realistic look to it. At the moment its still a bit to harsh but once I am happy with the placement I will start to smoothing them down a lot and get into the little details and skin textures.







 The head I am very pleased with. I really wanted the teeth to look like they are stuck everywhere around his mouth and look very scary. I feel I have captured this and I am looking forward to going further into it add loads of detail around the teeth and eyes.

Below shows the last look at the arm. I am happy with the outcome. It still loads of work but I am really starting to enjoy getting into detail with the anatomy and the shapes everything is making. The claws were hard to get to this point and still needs shaping and refining. I feel at the top of the arm is a bit big and the brachialis which is the muscle between the deltoid and fore arm muscles is a bit to harsh so will tone that down but all the muscles will get smoothed down to look more realistic.




Yes in Zbrush I still use the silhouette! it keeps me refining the shape and making sure its looking evil purely from its shadow so when you actually look at it its even scarier! I am happy with it at this point feel the back needs a bit more shaper angels to keep a nice contrast with the front.

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