Here is first looks at the base mesh in Maya. I start with a basic Polygon cube then using extrude, I base out the shape first then using the Insert Edge Loop tool start to give me more polys to work with. Top image shows 10 minutes of work with the general shape to start with.
Below shows the way I work. I model only half of the model as I plan to duplicate it across as at the moment I don't mind there being symmetry, but later on I will change this as things are never symmetrical.
Here is the model about an hour in. I have added legs and Developed the head a little. I adding another poly cube to just play with the shape and length of the tail. At this moment in time the shape of the head is quite long. Not sure if this will stay this way but this is first looks in 3D at the creature. I wanted to get into maya quickly so people can start to see some development and get an feel for the character as already joe and nick are animating.
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