Tuesday, 18 January 2011

Anatomy and Skeleton Development

Below is some quick images I did in photoshop over images of my model. What I was doing was giving me some ideas behind where the skeleton of this creature would be. This firstly helps me with anatomy and getting ideas for edgeloops etc. Also I can help Sanjay by telling him areas where the real bones would be so he can do this.


The blue drawing was for Sanjay. Over skype I showed him the areas I thought the skeleton should be as I would be doing anatomy that reflects these placements.


The image below shows what I had to do on my anatomy course. We would be given a human sculpture and real photo, we would then draw on the anatomy working with landmarks which are bones that push to the surface and give us that first reference where to start building in muscles. Finally you label them. This might not be the best example as I am still developing where things are, but this was just to start me off with placements.

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