Sunday, 16 January 2011

Mouth Development

To make sure the mouth will work as well as being able to place the teeth in the way I want I need to be sure that the mouth can open and close the way we want it. So I took the mesh as an .obj into zbrush and remodeled in there as its alot quickly to move loads of vertex's at once. I closed the mouth ready to take back into maya.


Below shows an image of my working into the mesh and making sure I get the right typology as I want an even mesh so in Zbrush everything looks the same resolution which makes for a better even mesh.












Above shows the development of the mouth and again how I use silhouette to check my progress and refine the shape. Below shows again the before and after. Right before, left after. The mouth is now closed and has alot better typology to work with. I have to reopen the mouth so Sanjay can rig and I can model the inside of the mouth.

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