Below are images showing the development of the creature from zbrush back into maya. I had a problem that kept occurring whilst bringing the texture and displacement maps back into maya, there were black lines where the uv edges were. At first I thought it was the uv's themselves but looking into it and doing some tests, I worked out that the texture wasn't bleeding over the uv borders so there an option to increase the level of bleed and the problem disappeared!
These images show the development of getting my detail from zbrush back into maya, also making sure the render times wasn't to long for us to render at the end.
The head was a very important part of the body for me as I wanted it to show how evil it was purely by the face with no expression so it would be easier on the animators as we only plan to convey one emotion during this film and thats anger! The scars were important to get right as they add alot of character to the image and show that the creature is purely for fighting and killing.
The first image shows the first render I did with the body back in Maya, I was fairly happy with the outcome, but it shows the problem I had with the black lines. In this picture they are on the back of his head and top of his back leg, the problem is easily solved once I did many different tests experimenting with ways to get rid of it.
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